TY - GEN
T1 - Pilot trial results from a virtual reality system designed to enhance recovery of skilled arm and hand movements after stroke
AU - Stewart, Jill Campbell
AU - Yeh, Shih Ching
AU - Jung, Younbo
AU - Yoon, Hyunjin
AU - Whitford, Maureen
AU - Chen, Shu Ya
AU - Li, Lei
AU - McLaughlin, Margaret
AU - Rizzo, Albert
AU - Winstein, Carolee J.
PY - 2006
Y1 - 2006
N2 - Rehabilitation programs designed to develop skill in upper extremity (UE) function after stroke require learnercentered opportunities for active problem solving. Virtual realty (VR) provides a unique environment where the presentation of stimuli can be systematically controlled to enable an optimal level of challenge by progressing task difficulty as performance improves. We describe four VR tasks that were developed and tested to improve skilled arm and hand movements in individuals with hemiparesis. Two participants post-stroke with different levels of motor severity attended 12 training sessions lasting 1 to 2 hours each over a 3-week period. Behavioral measures and questionnaires were administered pre-, mid-, and post-training. The less impaired participant averaged more time on task, practiced a greater number of blocks per session, and progressed at a faster rate over sessions than the more impaired participant. Differences in functional outcomes for these two cases can be explained in part by which tasks were practiced, the level of task difficulty applied during practice, and the amount of repetition included in practice.
AB - Rehabilitation programs designed to develop skill in upper extremity (UE) function after stroke require learnercentered opportunities for active problem solving. Virtual realty (VR) provides a unique environment where the presentation of stimuli can be systematically controlled to enable an optimal level of challenge by progressing task difficulty as performance improves. We describe four VR tasks that were developed and tested to improve skilled arm and hand movements in individuals with hemiparesis. Two participants post-stroke with different levels of motor severity attended 12 training sessions lasting 1 to 2 hours each over a 3-week period. Behavioral measures and questionnaires were administered pre-, mid-, and post-training. The less impaired participant averaged more time on task, practiced a greater number of blocks per session, and progressed at a faster rate over sessions than the more impaired participant. Differences in functional outcomes for these two cases can be explained in part by which tasks were practiced, the level of task difficulty applied during practice, and the amount of repetition included in practice.
UR - http://www.scopus.com/inward/record.url?scp=36349001177&partnerID=8YFLogxK
U2 - 10.1109/iwvr.2006.1707519
DO - 10.1109/iwvr.2006.1707519
M3 - 會議論文篇章
AN - SCOPUS:36349001177
SN - 1424402808
SN - 9781424402809
T3 - Fifth International Workshop on Virtual Rehabilitation, IWVR 2006
SP - 11
EP - 17
BT - Fifth International Workshop on Virtual Rehabilitation, IWVR 2006
PB - IEEE Computer Society
T2 - 5th International Workshop on Virtual Rehabilitation, IWVR 2006
Y2 - 29 August 2006 through 30 August 2006
ER -