Pilot study of past decade game-based learning journal papers survey from the technology perspective

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3 Scopus citations

Abstract

The potential of involving video game in learning is being increasingly acknowledged. In order to study the last decade game-based learning development spectrum, a meta-research based on four hundred and thirteen journal papers collected from more than seventeen technology enhanced learning journals was applied. Different perspectives, such as technology, design, process, outcome, social culture, and individual differences, were applied to analyze the game-based learning papers. To simplify, this work studied the four hundred and thirteen journal papers from the technology perspective. The preliminary result indicates that game-based learning is a prosperous research area after 2005 in America, Europe and Asia. The study also finds that game-based learning research is highly affected by the technology evolution.

Original languageEnglish
Title of host publicationProceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010
Pages748-749
Number of pages2
DOIs
StatePublished - 2010
Event10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010 - Sousse, Tunisia
Duration: 5 Jul 20107 Jul 2010

Publication series

NameProceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010

Conference

Conference10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010
Country/TerritoryTunisia
CitySousse
Period5/07/107/07/10

Keywords

  • Game-based learning survey
  • Meta-resarch

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