Peer-to-peer immersive voice communication for massively multiplayer online games

Chi Wen Fan, Jehn Ruey Jiang, Jih Wei Wu

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In this paper, we propose a peer-to-peer voice communication scheme, called immersive voice communication (IVC), to provide MMOG players with the immersive experience to hear the voice of neighbor players within the area of interest (AOI). IVC uses a relation model to classify neighbors of a player into the listener and the overhearer, in which the latter consumes much less bandwidth than the former to reduce the traffic load. IVC also adopts the network coordinate system (NCS) to reduce the voice transmission latency and construct an adaptive k-ary tree (AK-tree) to utilize the bandwidth completely. Furthermore, IVC prioritizes voice data and uses voice masking mechanism to reduce the network traffic. As shown by the simulation results, the proposed scheme outperforms other related schemes.

Original languageEnglish
Title of host publicationProceedings - 2011 17th IEEE International Conference on Parallel and Distributed Systems, ICPADS 2011
Pages759-764
Number of pages6
DOIs
StatePublished - 2011
Event2011 17th IEEE International Conference on Parallel and Distributed Systems, ICPADS 2011 - Tainan, Taiwan
Duration: 7 Dec 20119 Dec 2011

Publication series

NameProceedings of the International Conference on Parallel and Distributed Systems - ICPADS
ISSN (Print)1521-9097

Conference

Conference2011 17th IEEE International Conference on Parallel and Distributed Systems, ICPADS 2011
Country/TerritoryTaiwan
CityTainan
Period7/12/119/12/11

Keywords

  • Immersive voice communication
  • Massively multiplayer online games
  • Peer-to-peer

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