Peer-to-peer 3D streaming

Shun Yun Hu, Jehn Ruey Jiang, Bing Yu Chen

Research output: Contribution to journalArticlepeer-review

25 Scopus citations


Virtual worlds have become very popular in recent years, with trends toward larger worlds and more user-generated content. The growth of 3D content in virtual worlds will make real-time content streaming (or 3D streaming) increasingly attractive for developers. To meet the demands of a large user base while lowering costs, peer-to-peer (P2P) content delivery holds the promise for a paradigm shift in how future virtual worlds will be deployed and used. The authors define both the problem and solution spaces for P2P 3D streaming - by outlining its requirements and challenges - and categorize existing proposals.

Original languageEnglish
Article number5232793
Pages (from-to)54-61
Number of pages8
JournalIEEE Internet Computing
Issue number2
StatePublished - Mar 2010


  • 3D streaming
  • Peer-to-peer
  • Virtual environments


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