Abstract
Virtual worlds have become very popular in recent years, with trends toward larger worlds and more user-generated content. The growth of 3D content in virtual worlds will make real-time content streaming (or 3D streaming) increasingly attractive for developers. To meet the demands of a large user base while lowering costs, peer-to-peer (P2P) content delivery holds the promise for a paradigm shift in how future virtual worlds will be deployed and used. The authors define both the problem and solution spaces for P2P 3D streaming - by outlining its requirements and challenges - and categorize existing proposals.
Original language | English |
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Article number | 5232793 |
Pages (from-to) | 54-61 |
Number of pages | 8 |
Journal | IEEE Internet Computing |
Volume | 14 |
Issue number | 2 |
DOIs | |
State | Published - Mar 2010 |
Keywords
- 3D streaming
- Peer-to-peer
- Virtual environments