Mystery at the museum - A collaborative game for museum education

Eric Klopfer, Judy Perry, Kurt Squire, Ming Fong Jan, Constance Steinkuehler

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

3 Scopus citations

Abstract

Through an iterative design process involving museum educators, learning scientists and technologists, and drawing upon our previous experiences in handheld game design and a growing body of knowledge on learning through gaming, we designed an interactive mystery game called Mystery at the Museum (the High Tech Whodunnit), which was designed for synchronous play of groups of parents and children over a two to three hour period. The primary design goals were to engage visitors more deeply in the museum, engage visitors more broadly across museum exhibits, and encourage collaboration between visitors. The feedback from the participants suggested that the combination of depth and breadth was engaging and effective in encouraging them to think about the museum's exhibits. The roles that were an integral part of the game turned out to be extremely effective in engaging pairs of participants with one another. Feedback from parents was quite positive in terms of how they felt it engaged them and their children. These results suggest that further explorations of technology-based museum experiences of this type are wholly appropriate.

Original languageEnglish
Title of host publicationComputer Supported Collaborative Learning 2005
Subtitle of host publicationThe Next 10 Years!
PublisherTaylor and Francis
Pages316-320
Number of pages5
ISBN (Electronic)9781351226899
ISBN (Print)9780805857825
StatePublished - 3 Oct 2017

Keywords

  • Games
  • Handhelds
  • Museum
  • PDA
  • Role play
  • Simulations
  • Wireless

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