My-pet-my-quest: Utilizing game quests to scaffold students' goal setting for learning

Zhi Hong Chen, Yu Fu Tseng, Calvin C.Y. Liao, Jen Hang Wang, Tak Wai Chan

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

6 Scopus citations

Abstract

In this paper, we describe a My-Pet-My-Quest system to help students establish their learning goals. Digital games often provide students with more controls and clear goals. Therefore, when learning tasks can be integrated with a game structure as a motivating educational environment, students might learn better and with more joyfulness. The My-Pet-My-Quest system that adopts quests to integrate a game structure with a series of learning tasks is proposed to this end. A preliminary experiment was conducted in two elementary classes to assess the quest design. The result reveals that game quest had a positive perception in terms of enjoyment, goal content, goal intensity, and feedbacks. Meanwhile, game quest also stimulated students to attempt more learning tasks.

Original languageEnglish
Title of host publicationProceedings of the 17th International Conference on Computers in Education, ICCE 2009
Pages733-737
Number of pages5
StatePublished - 2009
Event17th International Conference on Computers in Education, ICCE 2009 - Hong Kong, Hong Kong
Duration: 30 Nov 20094 Dec 2009

Publication series

NameProceedings of the 17th International Conference on Computers in Education, ICCE 2009

Conference

Conference17th International Conference on Computers in Education, ICCE 2009
Country/TerritoryHong Kong
CityHong Kong
Period30/11/094/12/09

Keywords

  • Educational games
  • Game quest
  • Goal setting
  • Scaffolding

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