Multi-server dynamic load balancing for networked virtual environments

Jehn Ruey Jiang, Fu Hsiang Chang

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper proposes a cell-based dynamic load balancing (LB) scheme, namely Directed Load Diffusion (DLD), to achieve load balance among servers in a networked virtual environment (NVE). The virtual environment is divided into small hexagonal areas called cells, and a server is responsible for managing a region consisting of many adjacent cells. Different servers have different capacities, and the load degree of a server is the utilization of its capacity. The DLD scheme is to keep server load degrees as even as possible without compromising performance. We perform extensive simulation experiments for the DLD scheme and compared it with two relevant cell-based LB schemes, namely Ahmed and ProGReGA, to show its advantages.

Original languageEnglish
Title of host publication25th International Conference on Computer Graphics and Vision, GraphiCon 2015 - Conference Proceedings
PublisherGraphiCon Scientific Society
Pages50-55
Number of pages6
ISBN (Electronic)9785888350416
StatePublished - 2015
Event25th International Conference on Computer Graphics and Vision, GraphiCon 2015 - Protvino, Moscow, Russian Federation
Duration: 22 Sep 201525 Sep 2015

Publication series

Name25th International Conference on Computer Graphics and Vision, GraphiCon 2015 - Conference Proceedings

Conference

Conference25th International Conference on Computer Graphics and Vision, GraphiCon 2015
Country/TerritoryRussian Federation
CityProtvino, Moscow
Period22/09/1525/09/15

Keywords

  • Hotspot
  • Load Balancing
  • Massively Multi-player Online Game
  • Networked Virtual Environment

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