Mining users' preferences in an interactive multimedia learning system: A human factor perspective

Kyriacos A. Chrysostomou, Sherry Y. Chen, Xiaohui Liu

Research output: Contribution to conferencePaperpeer-review

Abstract

With the increasing popularity of the Internet, interactive multimedia learning systems are widely used in both educational and industrial settings. However, as human factors vary across users, they may prefer the design of interactive multimedia learning systems differently. To have a deep understanding of the influence of human factors, we apply a data mining approach to the assessment of users' preferences in using interactive multimedia learning systems. More specifically, the K-modes algorithm is used to group users' preferences. The results indicate that users' preferences could be divided into four groups where computer experience significantly influences their preferences. Implications for the development of interactive multimedia learning systems are also discussed.

Original languageEnglish
Pages118-122
Number of pages5
StatePublished - 2020
Event20th British Computer Society Conference on Human-Computer Interaction: Engage, HCI 2006 - London, United Kingdom
Duration: 11 Sep 200615 Sep 2006

Conference

Conference20th British Computer Society Conference on Human-Computer Interaction: Engage, HCI 2006
Country/TerritoryUnited Kingdom
CityLondon
Period11/09/0615/09/06

Keywords

  • Data mining
  • E-Learning
  • Human factors
  • Interface
  • K-modes
  • Vlustering

Fingerprint

Dive into the research topics of 'Mining users' preferences in an interactive multimedia learning system: A human factor perspective'. Together they form a unique fingerprint.

Cite this