Massively multiplayer online game supported foreign language listening ability training

Michu M. Hu, Ben Chang

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

7 Scopus citations

Abstract

Digital games are engaging and capturing the attention of many people around the world. Massively Multiplayer Online Games (MMOGs) are quickly gaining popularity. Although most of the MMOGs on the market are designed for entertainment, more and more researchers are exploring the possibilities to apply MMOG technology in learning. These researchers based on learning theories, such as experiential learning, constructivist learning, collaborative learning, flow theory, and so on for the digital game design. A well-designed MMOG learning environment can stimulate students ' learning attitudes and increase students ' interest and engagement. In this paper, the authors discuss that how to use MMOG technology to facilitate learners to enhance their foreign language listening ability. The system architecture is presented to demonstrate the idea of using the MMOG technology to enhance the learners' listening capability of foreign language learning.

Original languageEnglish
Title of host publicationProceedings - DIGITEL 2007
Subtitle of host publicationFirst IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
Pages176-178
Number of pages3
DOIs
StatePublished - 2007
EventDIGITEL 2007: 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning - Jhongli City, Taiwan
Duration: 26 Mar 200728 Mar 2007

Publication series

NameProceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning

Conference

ConferenceDIGITEL 2007: 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
Country/TerritoryTaiwan
CityJhongli City
Period26/03/0728/03/07

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