Abstract
MMORPGs, which have been increasingly developed in educational settings, are used by diverse learners. Therefore, individual differences are key factors for the development of MMORPGs. Among various dimensions of individual differences, the study presented in this article focuses on gender differences. More specifically, this study investigates how gender differences affect players interact with a MMORPG, with an emphasis on game immersion and game performance. The results showed that females have significantly higher game immersion and performance than males. Furthermore, game immersions have significant effects game performance. These results implies that the design of games or game based learning systems should take into account the unique needs for each gender group.
Original language | English |
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Pages | 785-791 |
Number of pages | 7 |
State | Published - 2012 |
Event | 20th International Conference on Computers in Education, ICCE 2012 - Singapore, Singapore Duration: 26 Nov 2012 → 30 Nov 2012 |
Conference
Conference | 20th International Conference on Computers in Education, ICCE 2012 |
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Country/Territory | Singapore |
City | Singapore |
Period | 26/11/12 → 30/11/12 |
Keywords
- Game immersion
- Game performance
- Gender differences