Interface Evaluation of a Game-Based Learning System: Experts vs. Novices

Song Yu Mei, Oskar Ku, Sherry Y. Chen

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Scopus citations

Abstract

Game-based learning systems are popular in educational settings. Using a lot of game elements can increase visual effects but interface might become more complex so that learners may have negative perceptions. Therefore, we conducted an empirical study, where experts and novices use Nielsen's heuristics to evaluate the interface of a game-based learning system. The results suggest that the 'undo' functionality need to be considered in the game-based learning system. Moreover, experts and novices demonstrate different preferences. For example, the novices only used one solution to solve problem while the experts not only used solution provided by the game-based learning system, but also propose better solutions. It is therefore essential to concern the needs of experts and novices. The findings from this study can be applied to guide designers to develop a game-based learning system that can accommodate learners' individual differences.

Original languageEnglish
Title of host publicationProceedings - 2015 IIAI 4th International Congress on Advanced Applied Informatics, IIAI-AAI 2015
EditorsSachio Hirokawa, Kiyota Hashimoto, Tokuro Matsuo, Tsunenori Mine
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages313-318
Number of pages6
ISBN (Electronic)9781479999583
DOIs
StatePublished - 6 Jan 2016
Event4th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2015 - Okayama, Japan
Duration: 12 Jul 201516 Jul 2015

Publication series

NameProceedings - 2015 IIAI 4th International Congress on Advanced Applied Informatics, IIAI-AAI 2015

Conference

Conference4th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2015
Country/TerritoryJapan
CityOkayama
Period12/07/1516/07/15

Keywords

  • game-based learning
  • interface evaluation
  • Nielsen's heuristics

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