Integration of multimodal multimedia devices and hardcopy textbooks for supporting pervasive learning

Te Hua Wang, Timothy K. Shih

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Scopus citations

Abstract

The Sharable Content Object Reference Model (SCORM) is a specification toward a standard for asynchronous distance learning. It was widely used in the development of authoring tools, learning management systems (LMSs), and repositories for distance learning contents. Most learning-related systems were based on multimedia and Web technologies on PCs. We aim to build a pervasive learning environment, which allows learners to read SCORM-compliant textbooks with integration of the multimodal multimedia devices. We called it "Hard SCORM". A pen-like OCR (Optical Character Reader) device (called Hyper Pen) is used as an input mechanism. A computer, a PDA, or a cellular phone can be integrated with the SCORM-compliant textbooks for presenting the multimedia learning resources. With respect to the learner behavior while reading hardcopy textbooks, we proposed a Hard SCORM Machine for supervising the proper interactions performed. Therefore, users can read hardcopy textbooks in a traditional manner while behavior of reading is compatible with the SCORM specification.

Original languageEnglish
Title of host publicationSPCA 2006
Subtitle of host publication2006 First International Symposium on Pervasive Computing and Applications, Proceedings
PublisherIEEE Computer Society
Pages449-454
Number of pages6
ISBN (Print)1424403251, 9781424403257
DOIs
StatePublished - 2006
EventSPCA 2006: 2006 1st International Symposium on Pervasive Computing and Applications - Xinjiang, China
Duration: 3 Aug 20065 Aug 2006

Publication series

NameSPCA 2006: 2006 First International Symposium on Pervasive Computing and Applications, Proceedings

Conference

ConferenceSPCA 2006: 2006 1st International Symposium on Pervasive Computing and Applications
Country/TerritoryChina
CityXinjiang
Period3/08/065/08/06

Keywords

  • HCI
  • Mobile learning
  • Pervasive learning
  • SCORM

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