Integrating educational board game in chinese learning environment to enhance students' learning performance and flow experience

Ju May Wen, Chun Hung Lin, Eric Zhi Feng Liu

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

Game-based learning is a wide-used learning way in recent years. Many research have showed that educational board games cause a positive effect on students' learning motivation. Therefore, the purpose of this study is to investigate the effect of educational board game on students' Chinese learning performance, flow experience, and learning motivation. Nineteen undergraduate students participated in this study. The outcomes indicated that the integration of educational board game into Chinese learning could maintain and arouse students' learning. Also, the study showed that game-based Chinese learning activities could significantly improve students' learning performance and narrow the learning gap between high-level group students and medium-level group students.

Original languageEnglish
Title of host publicationResearch Anthology on Developments in Gamification and Game-Based Learning
PublisherIGI Global
Pages1265-1279
Number of pages15
Volume3-4
ISBN (Electronic)9781668437117
ISBN (Print)9781668437100
DOIs
StatePublished - 26 Nov 2021

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