Implementation of the scrabble game on the mobile devices to increase English vocabulary acquisition

Chiu Pin Lin, Shelley S.C. Young, Hui Chung Hung, Yi Chen Lin

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

The Scrabble Game redesigned on the mobile devices has been implemented. through this game to facilitate English vocabulary acquisition of the elementary school students with group collaborative and competitive learning activities. We reviewed literature related to collaborative, competition and language learning. Moreover, the concept of game design and its system architecture have been presented. It is expected that research findings in actual English learning contexts will further share in the near future.

Original languageEnglish
Title of host publicationCSCL 2007 - Computer Supported Collaborative Learning Conference 2007
Subtitle of host publicationMice, Minds, and Society
Pages438-440
Number of pages3
EditionPART 1
StatePublished - 2007
EventConference on Computer Supported Collaborative Learning: Of Mice, Minds, and Society, CSCL 2007 - New Brunswick, NJ, United States
Duration: 16 Jul 200721 Jul 2007

Publication series

NameComputer-Supported Collaborative Learning Conference, CSCL
NumberPART 1
Volume8
ISSN (Print)1573-4552

Conference

ConferenceConference on Computer Supported Collaborative Learning: Of Mice, Minds, and Society, CSCL 2007
Country/TerritoryUnited States
CityNew Brunswick, NJ
Period16/07/0721/07/07

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