How to "Unboxing" Gamer Competencies: Via Systematic Literature Reviews to get Analytical Framework is workable?

Tieh Huai Chang, J. A.N. Mingfong

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The long-term lack of structural resources in game studies has been a constant obstacle preventing researchers from academicizing video game community knowledge and gamer competence (Lin, 2011). The difficulty lies in the fact that one cannot make bricks without straw. Each paper on game research is like a piece of brick, without a sufficient amount of bricks, it is naturally difficult to produce a relatively large-scale structure. Such a predicament is interrelated and affect one another. Nowadays, a certain number of studies on gamer competence has accumulated in various fields such as neuroscience, communications, psychology, sociology, and pedagogy, however, a coordinate system for gamer competence in the academic circle of game studies has yet to be established. Based on this, this paper uses the document analysis method to propose a two-dimensional analytical framework for classifying current gamers’ competencies. The results are presented according to a systematic review, which specifically points out the literature gaps and research method breakthroughs in each quadrant, providing a reference for relevant studies when choosing a research topic or focusing on a research path. To conclude, this paper uses a graphical framework to compile the current state of player competence at this stage, so that subsequent researchers can locate their own point of focus and relative position, making it easier for discussion and focus in their respective area of exploration.

Original languageEnglish
Title of host publication31st International Conference on Computers in Education, ICCE 2023 - Proceedings
EditorsJu-Ling Shih, Akihiro Kashihara, Weiqin Chen, Weiqin Chen, Hiroaki Ogata, Ryan Baker, Ben Chang, Seb Dianati, Jayakrishnan Madathil, Ahmed Mohamed Fahmy Yousef, Yuqin Yang, Hafed Zarzour
PublisherAsia-Pacific Society for Computers in Education
Pages935-938
Number of pages4
ISBN (Electronic)9786269689026
StatePublished - Dec 2023
Event31st International Conference on Computers in Education, ICCE 2023 - Matsue, Shimane, Japan
Duration: 4 Dec 20238 Dec 2023

Publication series

Name31st International Conference on Computers in Education, ICCE 2023 - Proceedings
Volume2

Conference

Conference31st International Conference on Computers in Education, ICCE 2023
Country/TerritoryJapan
CityMatsue, Shimane
Period4/12/238/12/23

Keywords

  • analytical framework
  • gamer competence
  • systematic review
  • video game

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