High-interactive gaming learning: Bring different learning benefits to team players and individual players

Chi Wen Huang, Cheng Yu Fan, Yu Ling Chi, Chia Jung Wu, Gwo Dong Chen

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

In our study, we will look at how the substantial context-embedded authentic tasks had been done under a high-interactive gaming structure in classroom basis. We analyzed the difference of intrinsic motivation (enjoyment, perceived competence, pressure, etc) and learning effectiveness between team players and individual players in the game-based learning environments.

Original languageEnglish
Title of host publicationProceedings of the 12th IEEE International Conference on Advanced Learning Technologies, ICALT 2012
Pages354-355
Number of pages2
DOIs
StatePublished - 2012
Event12th IEEE International Conference on Advanced Learning Technologies, ICALT 2012 - Rome, Italy
Duration: 4 Jul 20126 Jul 2012

Publication series

NameProceedings of the 12th IEEE International Conference on Advanced Learning Technologies, ICALT 2012

Conference

Conference12th IEEE International Conference on Advanced Learning Technologies, ICALT 2012
Country/TerritoryItaly
CityRome
Period4/07/126/07/12

Keywords

  • Game-based learning
  • robot
  • Situated learning

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