Game Poetry: Promotion of poetry through a game-based learning system

Hsin Yi Liang, Sherry Y. Chen

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Poetry is a creative language which enhances imagination and self-reflection. However, the ambiguity of poetry increased the difficulty in interpretation, which builds students' negative perception because they consider that reading poetry is joyless and hard-understanding. Furthermore, the negative perception demotivates most students to read poetry. Therefore, to motivate students to read poetry, there is a need to improve the negative perception of poetry. Meanwhile, previous research shows games are able to avoid ambiguity by providing clear feedback and guidance. Besides, many studies also suggest game-based learning positively improves students' learning perception and motivation. To the end, this study develops a game-based learning system to motivate students to read poetry. The results show this game-based learning system significantly improves students' interpretation and perception. However, the long-term negative perception and the lack of self-efficacy affect students' motivation to read poetry after gaming.

Original languageEnglish
Title of host publicationProceedings - 2013 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2013
Pages3944-3949
Number of pages6
DOIs
StatePublished - 2013
Event2013 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2013 - Manchester, United Kingdom
Duration: 13 Oct 201316 Oct 2013

Publication series

NameProceedings - 2013 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2013

Conference

Conference2013 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2013
Country/TerritoryUnited Kingdom
CityManchester
Period13/10/1316/10/13

Keywords

  • Game-based learning
  • Motivation
  • Poetry
  • User perception

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