Game Factors and Game-Based Learning Design Model

Yen Ru Shi, Ju Ling Shih

Research output: Contribution to journalReview articlepeer-review

108 Scopus citations

Abstract

How to design useful digital game-based learning is a topic worthy of discussion. Past research focused on specific game genres design, but it is difficult to use when the target game genre differs from the default genres used in the research. This study presents macrodesign concepts that elucidates 11 crucial game-design factors, including game goals, game mechanism, game fantasy, game value, interaction, freedom, narrative, sensation, challenges, sociality, and mystery. We clearly define each factor and analyze the relationships among the 11 factors to construct a game-based learning design model. Two application examples are analyzed to verify the usability of the model and the performance of these factors. It can assist educational game designers in developing interesting games.

Original languageEnglish
Article number549684
JournalInternational Journal of Computer Games Technology
Volume2015
DOIs
StatePublished - 2015

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