@inproceedings{301c49dd6e7947c9b933cd08ab348e06,
title = "Game-based Learning: Students{\textquoteright} critical thinking performance while playing “Callisto summit”",
abstract = "This study investigates students{\textquoteright} gaming decisions while playing the robotic game “Callisto Summit” and analyzes their critical thinking performance based on the gaming decisions. “Callisto Summit” is designed for the players to use block codinge to move the robots on a large game map to negotiate and solve inter-group conflicts and issues, such as city development, environmental pollution, and population. Forty-eight American students aged 8-12 participated in the game-based learning activity. In this study, qualitative research methods are used to document and observe how players made gaming decisions, then further analyze their behaviors to understand their critical thinking performance.",
keywords = "Critical thinking, Decision making, Game-based learning, Robotic game",
author = "Lin, {Kung Hou} and Chuang, {Tsung Yen} and Shih, {Ju Ling}",
note = "Publisher Copyright: {\textcopyright} ICCE 2019 - 27th International Conference on Computers in Education, Proceedings. All rights reserved.; 27th International Conference on Computers in Education, ICCE 2019 ; Conference date: 02-12-2019 Through 06-12-2019",
year = "2019",
month = nov,
day = "19",
language = "???core.languages.en_GB???",
series = "ICCE 2019 - 27th International Conference on Computers in Education, Proceedings",
publisher = "Asia-Pacific Society for Computers in Education",
pages = "777--780",
editor = "Maiga Chang and Hyo-Jeong So and Lung-Hsiang Wong and Ju-Ling Shih and Fu-Yun Yu and Banawan, {Michelle P.} and Ben Chang and Weiqin Chen and Coronel, {Andrei D.} and Swapna Gottipati and Hoppe, {H. Ulrich} and Jong, {Morris S.Y.} and Calvin Liao and Jon Mason and Fan Ouyang and Patcharin Panjaburee and Rodrigo, {Ma. Mercedes T.} and Yanjie Song and Niwat Srisawasdi and Ahmed Tlili and Chengjiu Yin",
booktitle = "ICCE 2019 - 27th International Conference on Computers in Education, Proceedings",
}