Game-Based Learning Effectiveness and Motivation Study between Competitive and Cooperative Modes

Chang Hsin Lin, Shu Hsien Huang, Ju Ling Shih, Alexandra Covaci, Gheorghita Ghinea

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

22 Scopus citations

Abstract

The aim of this paper is to compare the learning effectiveness and learning motivation of digital game-based learning between the competitive and the cooperative mode. Forty-seven junior high school students were invited to participate in the learning experiment. The students were divided into two groups and played Fragrance Channel in two different modes. Pre-and post-tests were used to evaluate students' learning effectiveness under different conditions and an IMMS questionnaire was used to evaluate learning motivation. The results show no significant differences for both groups when evaluating learning effectiveness and motivation. However, both groups presented significant differences between their pre-and post-tests conditions when it comes to the acquired knowledge. We identified significant differences also for the satisfaction level showing that students enjoyed it more to play in the competitive mode.

Original languageEnglish
Title of host publicationProceedings - IEEE 17th International Conference on Advanced Learning Technologies, ICALT 2017
EditorsRonghuai Huang, Radu Vasiu, Kinshuk, Demetrios G Sampson, Nian-Shing Chen, Maiga Chang
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages123-127
Number of pages5
ISBN (Electronic)9781538638705
DOIs
StatePublished - 3 Aug 2017
Event17th IEEE International Conference on Advanced Learning Technologies, ICALT 2017 - Timisoara, Romania
Duration: 3 Jul 20177 Jul 2017

Publication series

NameProceedings - IEEE 17th International Conference on Advanced Learning Technologies, ICALT 2017

Conference

Conference17th IEEE International Conference on Advanced Learning Technologies, ICALT 2017
Country/TerritoryRomania
CityTimisoara
Period3/07/177/07/17

Keywords

  • competition
  • cooperation
  • game-based learning

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