Evaluation approach for post-stroke rehabilitation via virtual reality aided motor training

Shih Ching Yen, Jill Stewart, Margaret Mclaughlin, Thomas Parsons, Carolee J. Winstein, Albert Rizzo

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

This paper introduces an evaluation approach that was applied to clinical data collected from a virtual reality aided motor training program for post-stroke rehabilitation. The goal of the proposed evaluation approach is to diagnose the patient's current status (performance) and detect change in status over time (progression). Three measures, performance time, movement efficiency, and movement speed, were defined to represent kinematic features of reaching. 3-D performance maps and progression maps were generated based on each kinematic measure to visualize a single patient's behavior. The case study revealed the patient's current status as to direction and range of upper extremity reach ability, composed of pitch, yaw and arm length. Further, progression was found and visualized quantitatively over a series of practice sessions.

Original languageEnglish
Title of host publicationErgonomics and Health Aspects of Work with Computers - International Conference, EHAWC 2007. Held as Part of HCI International 2007, Proceedings
Pages378-387
Number of pages10
StatePublished - 2007
EventInternational Conference on Ergonomics and Health Aspects of Work with Computers, EHAWC 2007 - Beijing, China
Duration: 22 Jul 200727 Jul 2007

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume4566 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceInternational Conference on Ergonomics and Health Aspects of Work with Computers, EHAWC 2007
Country/TerritoryChina
CityBeijing
Period22/07/0727/07/07

Keywords

  • Evaluation approach
  • Human computer interaction
  • Rehabilitation
  • Virtual reality

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