TY - JOUR
T1 - Equal opportunity tactic
T2 - Redesigning and applying competition games in classrooms
AU - Cheng, Hercy N.H.
AU - Wu, Winston M.C.
AU - Liao, Calvin C.Y.
AU - Chan, Tak Wai
N1 - Funding Information:
The authors would like to thank the National Science Council of the Republic of China, Taiwan for financial support (NSC 97-2520-S-008-001). The authors would also thank the assistance of the teacher in Shan-Da elementary school in Taoyuan County, Taiwan.
PY - 2009/11
Y1 - 2009/11
N2 - Competition, despite its potential drawbacks, is an easily adopted and frequently used motivator in classrooms. Individual abilities, in the years of schooling, are inevitably different, and performance in competition is heavily ability dependent, resulting that more-able students always win while less-able students always lose. Students easily perceive how well they perform through the result of competition, which is termed as perceived performance in this paper. Consistently demonstrating lower perceived performance than their peers, the less-able students feel discouraged and frustrated, hardly having the same opportunity for owning the sense of achievement as the more-able students. In this study, the authors designed a computerized mechanism, equal opportunity tactic, to lessen the difference in perceived performance between more-able and less-able students. Equal opportunity tactic is incorporated into a version of a competitive learning game called AnswerMatching, in which every student is assigned an opponent with similar ability. An experiment was also conducted to preliminarily investigate the effectiveness and effects of the tactic. Results showed that equal opportunity tactic could reduce the effect of individual ability difference on the perceived performance as well as the belief about how well students could achieve. In other words, less-able students could have similar opportunity of success and build confidence similar to more-able students in a competition.
AB - Competition, despite its potential drawbacks, is an easily adopted and frequently used motivator in classrooms. Individual abilities, in the years of schooling, are inevitably different, and performance in competition is heavily ability dependent, resulting that more-able students always win while less-able students always lose. Students easily perceive how well they perform through the result of competition, which is termed as perceived performance in this paper. Consistently demonstrating lower perceived performance than their peers, the less-able students feel discouraged and frustrated, hardly having the same opportunity for owning the sense of achievement as the more-able students. In this study, the authors designed a computerized mechanism, equal opportunity tactic, to lessen the difference in perceived performance between more-able and less-able students. Equal opportunity tactic is incorporated into a version of a competitive learning game called AnswerMatching, in which every student is assigned an opponent with similar ability. An experiment was also conducted to preliminarily investigate the effectiveness and effects of the tactic. Results showed that equal opportunity tactic could reduce the effect of individual ability difference on the perceived performance as well as the belief about how well students could achieve. In other words, less-able students could have similar opportunity of success and build confidence similar to more-able students in a competition.
KW - Elementary education
KW - Evaluation of CAL systems
KW - Pedagogical issues
UR - http://www.scopus.com/inward/record.url?scp=67650266263&partnerID=8YFLogxK
U2 - 10.1016/j.compedu.2009.05.006
DO - 10.1016/j.compedu.2009.05.006
M3 - 期刊論文
AN - SCOPUS:67650266263
SN - 0360-1315
VL - 53
SP - 866
EP - 876
JO - Computers and Education
JF - Computers and Education
IS - 3
ER -