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Keyphrases
Ability to Apply
33%
Activity Design
33%
Authentic Context
100%
Cognitive Level
66%
Data Sustainability
33%
Electronic Learning
33%
Environment Features
33%
Experiential Learning
33%
Experimental Learning
33%
Higher-order Cognition
100%
Learning Activities
33%
Learning Motivation
33%
Learning Record
33%
Learning Sustainability
100%
Learning Tools
33%
Location Awareness
33%
Mobile Application
33%
Mobile Devices
33%
Mobile Learning
100%
Mobile Technology
33%
Multimedia Content
33%
Practical Experience
33%
Real Environment
100%
Smart Learning Environment
33%
Student Learning
33%
Task Success
33%
Tool Design
33%
Upload
33%
Vocational School Students
33%
Vocational Students
100%
Social Sciences
Activity Learning
33%
Cognitive Learning
66%
Educational Environment
33%
Electronic Learning
100%
High School Student
33%
Learning Level
66%
Mobile App
33%
Mobile Technology
33%
Quasi Experiment
33%
Student Learning
33%
Computer Science
Design Activity
33%
Electronic Learning
100%
Environment Feature
33%
Location Awareness
33%
Mobile App
33%
Mobile Device
33%
Mobile Technology
33%
Multimedia Content
33%
Practical Experience
33%
Secondary Schools
33%
Psychology
High School Student
100%
Mobile Device
100%