Emotion labyrinth: Learning to rationalize emotions through 3D game environment

Yu Jen Hsu, Ju Ling Shih, Chien Huang Chen

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

This research is to design a digital game, Emotion Labyrinth, to help users to learn to rationalize emotions in the gaming process. It is a 3D simulated game through which the users learn to turn negative emotions into positive emotions. At the end of the game, the system would generate a narrative story describing the users emotional changes happened in the process so that the users can revisit his/her experiences once more. Qualitative research approach is used to present a case study about the results of his rational emotive scale, gaming path analysis, as well as the observation and interview. The user expressed the process to be helpful that allows him to inspect his internal emotions from the story generated by the game.

Original languageEnglish
Title of host publicationProceedings of the 2012 IIAI International Conference on Advanced Applied Informatics, IIAIAAI 2012
Pages153-158
Number of pages6
DOIs
StatePublished - 2012
Event1st IIAI International Conference on Advanced Applied Informatics, IIAIAAI 2012 - Fukuoka, Japan
Duration: 20 Sep 201222 Sep 2012

Publication series

NameProceedings of the 2012 IIAI International Conference on Advanced Applied Informatics, IIAIAAI 2012

Conference

Conference1st IIAI International Conference on Advanced Applied Informatics, IIAIAAI 2012
Country/TerritoryJapan
CityFukuoka
Period20/09/1222/09/12

Keywords

  • 3D game
  • Emotion labyrinth
  • Rational emotions

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