TY - JOUR
T1 - Effects of Performance Goal Orientations on English Translation Techniques in Digital Game-Based Learning
AU - Hung, Hsiu Ting
AU - Yang, Jie Chi
AU - Chung, Ching Jung
N1 - Publisher Copyright:
© 2024 Taylor & Francis Group, LLC.
PY - 2024
Y1 - 2024
N2 - Despite a growing body of literature on performance goals and learning, limited studies have explored their influence on English translation education within the context of Digital Game-Based Learning (DGBL). To address this gap, this study developed a DGBL system to assist students in learning English translation techniques, and compared the effects of students’ different performance goal orientations (performance-approach versus performance-avoidance goals) on their learning performance, in-game performance, self-efficacy, fear of failure, and learning perceptions. The participants were 56 university students, who were divided into a performance-approach group (PAPG) and a performance-avoidance group (PAVG). The study used quantitative analysis with data from English translation technique tests, log data from gaming sessions, and three questionnaires. It was found that the PAPG exhibited significant improvements in relatively difficult translation techniques (i.e., conversion), while the PAVG showed notable improvements in relatively simple translation techniques (i.e., polysemy). Furthermore, the PAPG outperformed the PAVG in in-game performance related to polysemy. This study enhances our understanding of the impact of performance goal orientations on both learning and in-game performance in English translation education, particularly within the context of DGBL.
AB - Despite a growing body of literature on performance goals and learning, limited studies have explored their influence on English translation education within the context of Digital Game-Based Learning (DGBL). To address this gap, this study developed a DGBL system to assist students in learning English translation techniques, and compared the effects of students’ different performance goal orientations (performance-approach versus performance-avoidance goals) on their learning performance, in-game performance, self-efficacy, fear of failure, and learning perceptions. The participants were 56 university students, who were divided into a performance-approach group (PAPG) and a performance-avoidance group (PAVG). The study used quantitative analysis with data from English translation technique tests, log data from gaming sessions, and three questionnaires. It was found that the PAPG exhibited significant improvements in relatively difficult translation techniques (i.e., conversion), while the PAVG showed notable improvements in relatively simple translation techniques (i.e., polysemy). Furthermore, the PAPG outperformed the PAVG in in-game performance related to polysemy. This study enhances our understanding of the impact of performance goal orientations on both learning and in-game performance in English translation education, particularly within the context of DGBL.
KW - Digital game-based learning
KW - fear of failure
KW - learning perceptions
KW - performance goal orientations
KW - self-efficacy
KW - translation techniques
UR - http://www.scopus.com/inward/record.url?scp=85195958456&partnerID=8YFLogxK
U2 - 10.1080/10447318.2024.2364474
DO - 10.1080/10447318.2024.2364474
M3 - 期刊論文
AN - SCOPUS:85195958456
SN - 1044-7318
JO - International Journal of Human-Computer Interaction
JF - International Journal of Human-Computer Interaction
ER -