Effectiveness of pet-nurturing handheld game on the aspects of learner motivation

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2 Scopus citations

Abstract

The purpose of this study was to examine the effects of a light-version pet-nurturing game, named My-Mini-Pet, in the handheld device. Two aspects of hand-held games (stimulative and sustainable aspects) are identified, and the sustainable aspect is emphasized in this paper. The My-Mini-Pet system is designed to maximum the effect of the sustainable aspect. A preliminary experiment was conducted, and the result revealed that overall motivation, attention, and relevance of participants in the experimental group were significantly different from these of participants in the control group. Some implications about experimental results were also discussed.

Original languageEnglish
Title of host publicationProceedings - ICCE 2008
Subtitle of host publication16th International Conference on Computers in Education
Pages705-712
Number of pages8
StatePublished - 2008
Event16th International Conference on Computers in Education, ICCE 2008 - Taipei, Taiwan
Duration: 27 Oct 200831 Oct 2008

Publication series

NameProceedings - ICCE 2008: 16th International Conference on Computers in Education

Conference

Conference16th International Conference on Computers in Education, ICCE 2008
Country/TerritoryTaiwan
CityTaipei
Period27/10/0831/10/08

Keywords

  • Game-based learning
  • Hand-held device
  • Motivation
  • My-Mini-Pet

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