@inproceedings{1a09232f7d4747089f1e8bdfd07abcdf,
title = "EduBingo: Design of multi-level challenges of a digital classroom game",
abstract = "Some researches suggest that Well-designed computer games can facilitate children's learning and motivation on mathematics [11, 17]. To sustain the fun in playing a learning game, according to the concept of flow{"}, students need a series of challenges to match their developing skills. This paper addresses two design questions: 1) How to transform a popular game into an educational game? 2) How to design multi-level challenges to sustain fun for practicing arithmetic in that game? In this paper, the game rules of Bingo are modified to design a competitive computer game, called EduBingo, for practicing arithmetic in a classroom. Based on our previous works and surveys of several digital games, four dimensions of challenges are identified for devising such educational games. A trail test was conducted to preliminarily evaluate the game's effects on learning, and, in particular, the influences of different dimensions of challenges on practice.",
author = "Cheng, {Hercy N.H.} and Deng, {Yi Chan} and Chang, {Sung Bin} and Chan, {Tak Wai}",
year = "2007",
doi = "10.1109/DIGITEL.2007.23",
language = "???core.languages.en_GB???",
isbn = "0769528015",
series = "Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning",
pages = "11--18",
booktitle = "Proceedings - DIGITEL 2007",
note = "DIGITEL 2007: 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning ; Conference date: 26-03-2007 Through 28-03-2007",
}