Early intervention VR sporting games for motor skill developmental delay children

Shiu Hau Tsai, Ying Hao Hsieh, Ting Hao Chao, Shih Ching Yeh, Eric Hsiao Kuang Wu, Hsiao Wen Kao

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In common, the significant time for children development is between the age of 0 and 6, so receiving early intervention is especially important for the children with developmental delay[1][2]. However, current early intervention usually has limited efficiency and its contents need more stimulation [3]. And it is necessary to have a system to assess the training effectiveness of intervention[4]. Therefore, we design a system with Sport VR Technologies for developmental delay children to train them and evaluate their progress in motor skills. In our system, there are several Sport VR games for early intervention based on the sports we know, including volleyball, skiing and finger pinch. In these games, children with developmental delay can get the stimulation from the sports without the limit of space. Moreover, we can record the performance of the children and analyze the results deeply after the game. Compared to the traditional methods, the system with Sport VR Technologies can stimulate children to have more imagination space, and motivate them to play the games. Additionally, we can know children's progress efficiently and feedback immediately to improve the early intervention via data collection.

Original languageEnglish
Title of host publicationProceedings - 2020 International Symposium on Computer, Consumer and Control, IS3C 2020
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages98-101
Number of pages4
ISBN (Electronic)9781728193625
DOIs
StatePublished - Nov 2020
Event2020 International Symposium on Computer, Consumer and Control, IS3C 2020 - Taichung, Taiwan
Duration: 13 Nov 202016 Nov 2020

Publication series

NameProceedings - 2020 International Symposium on Computer, Consumer and Control, IS3C 2020

Conference

Conference2020 International Symposium on Computer, Consumer and Control, IS3C 2020
Country/TerritoryTaiwan
CityTaichung
Period13/11/2016/11/20

Keywords

  • Early intervention
  • Virtual reality

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