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Abstract
Communication with other people includes oral language and body language, both of which are important, especially in the workplace. People learn how to react properly by the context and reaction. Therefore, the best way to learn communication is through practical communication exercises. This study proposes an approach where learners can enter digital workplace environment to learn both oral and body language. Meanwhile, with the advance of artificial intelligence technology, the real time assessments of body gestures become feasible. With the proposed digital reality, learns can simultaneously see their performance and get assessments and corrections in real time. The approach was empirically evaluated in a university of technology and the results showed a significant improvement in learning outcomes.
Original language | English |
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Title of host publication | Proceedings - IEEE 20th International Conference on Advanced Learning Technologies, ICALT 2020 |
Editors | Maiga Chang, Demetrios G Sampson, Ronghuai Huang, Danial Hooshyar, Nian-Shing Chen, Kinshuk Kinshuk, Margus Pedaste |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 218-222 |
Number of pages | 5 |
ISBN (Electronic) | 9781728160900 |
DOIs | |
State | Published - Jul 2020 |
Event | 20th IEEE International Conference on Advanced Learning Technologies, ICALT 2020 - Virtual, Online, Estonia Duration: 6 Jul 2020 → 9 Jul 2020 |
Publication series
Name | Proceedings - IEEE 20th International Conference on Advanced Learning Technologies, ICALT 2020 |
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Conference
Conference | 20th IEEE International Conference on Advanced Learning Technologies, ICALT 2020 |
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Country/Territory | Estonia |
City | Virtual, Online |
Period | 6/07/20 → 9/07/20 |
Keywords
- Body Language
- Digital Learning Theater
- Drama-based Learning
- Gesture Recognition
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Dive into the research topics of 'Digital learning theater with automatic instant assessment of body language and oral language learning'. Together they form a unique fingerprint.Projects
- 1 Finished
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An All Time Participation Situation and Experiential Learning Environment Based on a Digital Learning Theater Smart Classroom.(2/3)
Chen, G.-D. (PI)
1/08/19 → 31/07/20
Project: Research