Digital Learning Playground: Supporting authentic learning experiences in the classroom

Gwo Dong Chen, Nurkhamid, Chin Yeh Wang, Su Hang Yang, Wei Yuan Lu, Chih Kai Chang

Research output: Contribution to journalArticlepeer-review

33 Scopus citations

Abstract

This study proposes a platform to provide a near-authentic environment, context, and situation for task-based learning. The platform includes two projection screens (a vertical and a horizontal screen) combined for situated or authentic learning. The horizontal screen extends the vertical screen scene to form a space for learning activities and performance. The platform creates learning situations using robots as surrogates of students to accomplish real-life tasks. Kolb's four-stage experiential learning cyclical model was adopted in the learning design. A simple practice was developed to examine the effect on teaching children English as a foreign language. The results reveal that children could engage deeply and feel more enjoyment using the system. Moreover, as surrogates for students to imagine that they are accomplishing real-life missions, robots could be a vital element of authentic learning in future classrooms.

Original languageEnglish
Pages (from-to)172-183
Number of pages12
JournalInteractive Learning Environments
Volume21
Issue number2
DOIs
StatePublished - Apr 2013

Keywords

  • architectures for educational technology system
  • improving classroom teaching
  • interactive learning environments
  • teaching/learning strategies

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