Digital game-based after-school-assisted learning system in English

Zhao Heng Ma, Wu Yuin Hwang, Shu Yu Chen, Wei Jhe Ding

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

11 Scopus citations

Abstract

Some high school students lack a motivation to review the English vocabulary learning in second language after school. However, many studies have pointed out that the game-based learning (GBL) can improve students' learning motivations and effectiveness. We present a digital game-based learning system for high school students' after-school learning in English vocabulary. Teachers should only guide students playing the game and no teaching styles will be changed. In the whole process, students design the learning flash cards on Web by themselves, play learning flash card game on mobile device and they will reward for passing the test with the game cards. They have to play the mobile game with collecting or exchanging the game cards with other team members to finish the puzzle and get reward cards. Reward cards are used to exchange real pocket money from their parents or ask the teacher for scores.

Original languageEnglish
Title of host publicationISPACS 2012 - IEEE International Symposium on Intelligent Signal Processing and Communications Systems
Pages130-135
Number of pages6
DOIs
StatePublished - 2012
Event20th IEEE International Symposium on Intelligent Signal Processing and Communications Systems, ISPACS 2012 - Tamsui, New Taipei City, Taiwan
Duration: 4 Nov 20127 Nov 2012

Publication series

NameISPACS 2012 - IEEE International Symposium on Intelligent Signal Processing and Communications Systems

Conference

Conference20th IEEE International Symposium on Intelligent Signal Processing and Communications Systems, ISPACS 2012
Country/TerritoryTaiwan
CityTamsui, New Taipei City
Period4/11/127/11/12

Keywords

  • Game development frameworks(GDF)
  • Game development-based learning(GDBL)
  • Game-based learning
  • Mobile learning game
  • Speech recognition

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