Development of a virtual campus on Second Life: A case study of NCU wonderland

Indy Y.T. Hsiao, Irene Y.S. Li, Y. J. Lan, Jeff J.S. Huang, Stephen J.H. Yang

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

Since Second Life (SL) was created, many educators have applied their teachings to this virtual platform. They have created lots of scenarios, games and tools in Second Life. However, the created scenarios, games and tools are rarely shared by other users. It is a pity that the resources in Second Life cannot be shared by users. Therefore, this research aims to create flexible and practical 3D learning environments and teaching aids. To achieve this goal, 3D learning environments and 3D teaching and learning resource center are built in Second Life. The teaching methods and teaching aids developed under these environments can be shared among users. In addition to 3D learning environments, there is also an excellent teaching exhibition hall. It is expected that these developments can help educators make the best use of Second Life.

Original languageEnglish
Title of host publicationWorkshop Proceedings of the 18th International Conference on Computers in Education, ICCE 2010
Pages241-247
Number of pages7
StatePublished - 2010
Event18th International Conference on Computers in Education, ICCE 2010 - Putrajaya, Malaysia
Duration: 29 Nov 20103 Dec 2010

Publication series

NameWorkshop Proceedings of the 18th International Conference on Computers in Education, ICCE 2010

Conference

Conference18th International Conference on Computers in Education, ICCE 2010
Country/TerritoryMalaysia
CityPutrajaya
Period29/11/103/12/10

Keywords

  • NCU wonderland
  • Second Life
  • Strategic alliance
  • Teaching aids

Fingerprint

Dive into the research topics of 'Development of a virtual campus on Second Life: A case study of NCU wonderland'. Together they form a unique fingerprint.

Cite this