Development of 3D virtual math games on Second Life

Indy Y.T. Hsiao, Irene Y.S. Li, Jeff J.S. Huang, Stephen J.H. Yang, Ellis S.J. Fu

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Mathematical education in elementary school is the key fundamental of math learning. It plays an important role of pupils' future math learning. This study tries to combine information technology and mathematics to build a mathematical learning environment in Second Life. We expect to create a new learning style for mathematical education in elementary school. While Second Life has got a lot of empirical results in education, some researches indicate that students need guidance or teaching aids to learn in such environments. In order to improve the pupil's learning outcomes, this study proposes a problem-based learning approach with teaching aids and embeds mathematical learning materials in the built virtual classrooms facilitating teaching as well as learning.

Original languageEnglish
Title of host publicationProceedings of the 19th International Conference on Computers in Education, ICCE 2011
Pages107-112
Number of pages6
StatePublished - 2011
Event19th International Conference on Computers in Education, ICCE 2011 - Chiang Mai, Thailand
Duration: 28 Nov 20112 Dec 2011

Publication series

NameProceedings of the 19th International Conference on Computers in Education, ICCE 2011

Conference

Conference19th International Conference on Computers in Education, ICCE 2011
Country/TerritoryThailand
CityChiang Mai
Period28/11/112/12/11

Keywords

  • Math game
  • Problem-based learning
  • Second life
  • Teaching aids
  • Virtual classroom

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