Developing an education card game for science learning in primary education

Po Guang Chen, Eric Zhi Feng Liu, Chun Hung Lin, Wan Ling Chang, Tien Hsin Hsin, Ru Chu Shih

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

Children actively build knowledge through experiences when they play games. Along with the development of technology, there has been more research on digital game-based leaning in recent years. Digital games contain better pictures and sound effects, but on the other hand, traditional games such as board games and card games can increase social interactions among people through playing games face to face. This study designed a card game for learning science knowledge about transportation and energy. Six fourth-grade elementary school students were tested for this game by methods of observations and interviews. The result showed that these students were all very interested in the game and would be willing to learn through the game again.

Original languageEnglish
Title of host publicationProceedings 2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012
Pages236-240
Number of pages5
DOIs
StatePublished - 2012
Event2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012 - Takamatsu, Kagawa, Japan
Duration: 27 Mar 201230 Mar 2012

Publication series

NameProceedings 2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012

Conference

Conference2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012
Country/TerritoryJapan
CityTakamatsu, Kagawa
Period27/03/1230/03/12

Keywords

  • card game
  • game-based learning
  • primary education
  • science learning

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