@inproceedings{c5852b40a5484d5f80ccccf5c98a20b2,
title = "Developing an education card game for science learning in primary education",
abstract = "Children actively build knowledge through experiences when they play games. Along with the development of technology, there has been more research on digital game-based leaning in recent years. Digital games contain better pictures and sound effects, but on the other hand, traditional games such as board games and card games can increase social interactions among people through playing games face to face. This study designed a card game for learning science knowledge about transportation and energy. Six fourth-grade elementary school students were tested for this game by methods of observations and interviews. The result showed that these students were all very interested in the game and would be willing to learn through the game again.",
keywords = "card game, game-based learning, primary education, science learning",
author = "Chen, {Po Guang} and Liu, {Eric Zhi Feng} and Lin, {Chun Hung} and Chang, {Wan Ling} and Hsin, {Tien Hsin} and Shih, {Ru Chu}",
year = "2012",
doi = "10.1109/DIGITEL.2012.63",
language = "???core.languages.en_GB???",
isbn = "9780769546636",
series = "Proceedings 2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012",
pages = "236--240",
booktitle = "Proceedings 2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012",
note = "2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012 ; Conference date: 27-03-2012 Through 30-03-2012",
}