Developing a prototype of video game-based learning environment

Te Hua Wang, Jui Hung Chen, Louis R. Chao, Wen Chih Chang, Timothy K. Shih

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

E-learning becomes more and more popular and fantasy in the teaching / learning. Thus far, more and more researches and discussions are proposed to make it possible to realize the game-based learning environments and styles. In order to attract learners in GBL, learning activity often has fantastic characteristics and glorious treasure. And most of them were based on 3D or Flash animation technologies. However, the learning materials of such game-based learning are hard to create by common users. In this paper, we took a further step to integrate interactive video technology with gaming to develop a Video Game-Based Learning (V-GBL) development prototype which adapt SCORM compliant video material.

Original languageEnglish
Title of host publicationProceedings - 2008 the 1st IEEE International Conference on Ubi-Media Computing and Workshops, U-Media2008
Pages586-591
Number of pages6
DOIs
StatePublished - 2008
Event2008 the 1st IEEE International Conference on Ubi-Media Computing and Workshops, U-Media2008 - Lanzhou University, China
Duration: 31 Jul 20081 Aug 2008

Publication series

NameProceedings - 2008 the 1st IEEE International Conference on Ubi-Media Computing and Workshops, U-Media2008

Conference

Conference2008 the 1st IEEE International Conference on Ubi-Media Computing and Workshops, U-Media2008
Country/TerritoryChina
CityLanzhou University
Period31/07/081/08/08

Keywords

  • Authoring tool
  • Curriculum design
  • Interactive video
  • SCORM
  • VGBL

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