@inproceedings{dd6dfb3395ad4b24948f309b015c6613,
title = "Developing a prototype of video game-based learning environment",
abstract = "E-learning becomes more and more popular and fantasy in the teaching / learning. Thus far, more and more researches and discussions are proposed to make it possible to realize the game-based learning environments and styles. In order to attract learners in GBL, learning activity often has fantastic characteristics and glorious treasure. And most of them were based on 3D or Flash animation technologies. However, the learning materials of such game-based learning are hard to create by common users. In this paper, we took a further step to integrate interactive video technology with gaming to develop a Video Game-Based Learning (V-GBL) development prototype which adapt SCORM compliant video material.",
keywords = "Authoring tool, Curriculum design, Interactive video, SCORM, VGBL",
author = "Wang, {Te Hua} and Chen, {Jui Hung} and Chao, {Louis R.} and Chang, {Wen Chih} and Shih, {Timothy K.}",
year = "2008",
doi = "10.1109/UMEDIA.2008.4570958",
language = "???core.languages.en_GB???",
isbn = "9781424418657",
series = "Proceedings - 2008 the 1st IEEE International Conference on Ubi-Media Computing and Workshops, U-Media2008",
pages = "586--591",
booktitle = "Proceedings - 2008 the 1st IEEE International Conference on Ubi-Media Computing and Workshops, U-Media2008",
note = "2008 the 1st IEEE International Conference on Ubi-Media Computing and Workshops, U-Media2008 ; Conference date: 31-07-2008 Through 01-08-2008",
}