Developing a game-based learning environment by using ubi-media technologies

Jui Hung Chen, Te Hua Wang, Louis R. Chao, Timothy K. Shih, Chia Yuan Tang

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

The advances in Information Technology have brought a digital learning world to us. However, there are still people far away from the digital learning world. In this paper, we would like to construct an integrated game-based learning environment which allows learners to learn by game playing in order to improve learners' learning motivation and learning efficiency. We will introduce some significant subsystems, such as a cutting edge authoring tool and related system elements, with possible learning scenario to serve the goal. Furthermore, in order to make the U-GBL (Ubiquitous Game-Based Learning) environment more interesting and practical, we utilize the interactive video courses as the game missions, the ubiquitous multimedia based on GPS/GIS/RFID technologies for the Location-based information, and mainly, the learners themselves as the gamers. Eventually, we hope learners could enjoy their learning activities anytime anywhere by using our proposed U-GBL system.

Original languageEnglish
Title of host publicationProceedings - 2008 the 1st IEEE International Conference on Ubi-Media Computing and Workshops, U-Media2008
Pages371-376
Number of pages6
DOIs
StatePublished - 2008
Event2008 the 1st IEEE International Conference on Ubi-Media Computing and Workshops, U-Media2008 - Lanzhou University, China
Duration: 31 Jul 20081 Aug 2008

Publication series

NameProceedings - 2008 the 1st IEEE International Conference on Ubi-Media Computing and Workshops, U-Media2008

Conference

Conference2008 the 1st IEEE International Conference on Ubi-Media Computing and Workshops, U-Media2008
Country/TerritoryChina
CityLanzhou University
Period31/07/081/08/08

Keywords

  • Game authoring tool
  • Game design
  • GBL
  • Interactive video
  • Ubi-media

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