This paper proposes an emotional responsibility strategy to design educational virtual characters, named animal companions. Different from the cognitive responsibility strategy, animal companions attempt to apply emotional attachment to deepen human-computer-interaction. Meanwhile, game strategies are also adopted to engage students in the interaction. A preliminary usage test was also conducted and reported by three fifth-grade elementary students.
|Title of host publication||Frontiers in Artificial Intelligence and Applications|
|Number of pages||3|
|State||Published - 2009|
|Name||Frontiers in Artificial Intelligence and Applications|
- Educational virtual character
- Game strategy
- Learning companion