Designing the game-based environment to facilitate learner's interaction in performance-based learning by virtual pets

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Scopus citations

Abstract

Digital game-based learning attracts increasingly attention due to its positive influences on learning. Different games promote different aspects of learning. This paper attempts to propose a performance-based learning (PeBL) approach to create stage contexts in game-based learning environments. A My-Pet-and-Our-Stage system is developed according to this PeBL approach, and contains My-Pet and Our-Stage, which contains pet-nurturing mode and task learning mode, pet-performance mode and pet-performance mode, respectively. The learners in order to gain identity-making in front-stage, and therefore the learners need to be effort-making in back-stage. Since these the animal companions are driven by learner models.

Original languageEnglish
Title of host publicationComputer Supported Collaborative Learning Practices, CSCL 2009 Conference Proceedings - 9th International Conference
PublisherInternational Society of the Learning Sciences (ISLS)
Pages429-433
Number of pages5
ISBN (Print)1615841377, 9781615841370
DOIs
StatePublished - 2009
Event9th International Conference on Computer-Supported Collaborative Learning 2009, CSCL 2009 - Rhodes, Greece
Duration: 8 Jun 200913 Jun 2009

Publication series

NameComputer Supported Collaborative Learning Practices, CSCL 2009 Conference Proceedings - 9th International Conference

Conference

Conference9th International Conference on Computer-Supported Collaborative Learning 2009, CSCL 2009
Country/TerritoryGreece
CityRhodes
Period8/06/0913/06/09

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