Designing an e-learning curriculum

Susan Gwee, Ek Ming Tan, Mingfong Jan

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review


In this chapter, the authors propose to look at the empirical findings that will be useful for instructors, who wish to improve their understanding on how to design an e-learning curriculum that will take into account the different learning needs of their engineering students. The studies surveyed in this chapter will focus on gender and game-based learning, which will offer insights as to how to improve the level of participation and learning outcomes for females in male-dominated fields. In particular, the authors will focus on gender issues and how learning in an e-learning curriculum can be designed to engage female students and to improve retention of female students. The authors propose the following change in an engineering e-learning curriculum: mixed-sex groups, use of collaborative activities, blended learning, and communication tools, and mixed-sex curriculum design team.

Original languageEnglish
Title of host publicationGender and Diversity
Subtitle of host publicationConcepts, Methodologies, Tools, and Applications
PublisherIGI Global
Number of pages22
ISBN (Electronic)9781522569138
ISBN (Print)9781522569121
StatePublished - 1 Jan 2018


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