Designing an augmented reality game-based curriculum

Mingfong Jan, Jim Matthews, Chris Holden, John Martin

Research output: Contribution to journalConference articlepeer-review

1 Scopus citations

Abstract

This research investigates the potential of using Augmented Reality Games on Handheld Computers (ARGH) in inquiry-based science learning. This paper presents the design and study of a game-based curriculum for scientific argumentation and conceptual change. The result suggests that the desired learning outcome have been partially achieved and most students were positive about the designed experience. We conclude with informed design decisions for the next design iteration.

Original languageEnglish
Pages (from-to)45-46
Number of pages2
JournalComputer-Supported Collaborative Learning Conference, CSCL
Issue numberPART 3
StatePublished - 2008
EventInternational Perspectives in the Learning Sciences: Cre8ing a Learning World - 8th International Conference for the Learning Sciences, ICLS 2008 - Utrecht, Netherlands
Duration: 23 Jun 200828 Jun 2008

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