This research investigates the potential of using Augmented Reality Games on Handheld Computers (ARGH) in inquiry-based science learning. This paper presents the design and study of a game-based curriculum for scientific argumentation and conceptual change. The result suggests that the desired learning outcome have been partially achieved and most students were positive about the designed experience. We conclude with informed design decisions for the next design iteration.
|Number of pages||2|
|Journal||Computer-Supported Collaborative Learning Conference, CSCL|
|Issue number||PART 3|
|State||Published - 2008|
|Event||International Perspectives in the Learning Sciences: Cre8ing a Learning World - 8th International Conference for the Learning Sciences, ICLS 2008 - Utrecht, Netherlands|
Duration: 23 Jun 2008 → 28 Jun 2008