Abstract
In this study, we argue that the development of flow-based typing games should not only stimulate motivation but also sustain motivation of the design of typing Chinese words. In particularly, this system combined level- and star-mechanism to adjust the content of level (challenge) and the speed of typing (skill) of typing games; it possible enables children to sustain the flow experience. Findings revealed that the potentiality of flow-based typing game for sustaining the flow experience of children and facilitating the accessibility of numerous Chinese words. Besides, some implications about the experimental results were also discussed.
Original language | English |
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Pages | 506-510 |
Number of pages | 5 |
State | Published - 2012 |
Event | 20th International Conference on Computers in Education, ICCE 2012 - Singapore, Singapore Duration: 26 Nov 2012 → 30 Nov 2012 |
Conference
Conference | 20th International Conference on Computers in Education, ICCE 2012 |
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Country/Territory | Singapore |
City | Singapore |
Period | 26/11/12 → 30/11/12 |
Keywords
- Chinese input
- Flow theory
- Game-based learning
- Typing game