@inproceedings{1731bcdf530f450aa5fe67eb39e12e25,
title = "Designing a role-play game for learning Taiwan history and geography",
abstract = "In recent years, digital games have been widely used in all fields for learning. Learners are immersed in the context and content, and have increased willingness to participate learning activities which implies the enhancement of learning motivations. The game built in this research was done with Oblivion game engine. First, we design a role-play game script according to the anti-Japanese war history and geography of Southern Taiwan. And then we import interactive map, roles, and contexts to construct the complete scene. We expect that learner can enhance the learning effectiveness to learning Taiwanese history and geography, as well as their learning motivation. The entertaining, challenging, rules, and interactive feedbacks of digital games can be transformed into learning motivations.",
keywords = "Digital learning game, Game design, Oblivion, Role-play game, Taiwan history and geography",
author = "Shih, {Ju Ling} and Chuang, {Chien Wen} and Tseng, {Jia Jiun} and Shih, {Bai Jiun}",
year = "2010",
doi = "10.1109/DIGITEL.2010.27",
language = "???core.languages.en_GB???",
isbn = "9780769539935",
series = "DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning",
pages = "54--60",
booktitle = "DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning",
note = "3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010 ; Conference date: 12-04-2010 Through 16-04-2010",
}