Designing a role-play game for learning Taiwan history and geography

Ju Ling Shih, Chien Wen Chuang, Jia Jiun Tseng, Bai Jiun Shih

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

10 Scopus citations

Abstract

In recent years, digital games have been widely used in all fields for learning. Learners are immersed in the context and content, and have increased willingness to participate learning activities which implies the enhancement of learning motivations. The game built in this research was done with Oblivion game engine. First, we design a role-play game script according to the anti-Japanese war history and geography of Southern Taiwan. And then we import interactive map, roles, and contexts to construct the complete scene. We expect that learner can enhance the learning effectiveness to learning Taiwanese history and geography, as well as their learning motivation. The entertaining, challenging, rules, and interactive feedbacks of digital games can be transformed into learning motivations.

Original languageEnglish
Title of host publicationDIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
Pages54-60
Number of pages7
DOIs
StatePublished - 2010
Event3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010 - Kaohsiung, Taiwan
Duration: 12 Apr 201016 Apr 2010

Publication series

NameDIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning

Conference

Conference3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010
Country/TerritoryTaiwan
CityKaohsiung
Period12/04/1016/04/10

Keywords

  • Digital learning game
  • Game design
  • Oblivion
  • Role-play game
  • Taiwan history and geography

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