@inproceedings{e7ddb76e14f1443ea85d3e41ac12cefe,
title = "Designing a competitive game for promoting students' effort-making behavior by virtual pets",
abstract = "Learning companion applications in the educational field make learning activity more diverse. Studies of animal companion have suggested that the different elements would affect learners in better quality of effort-making. This study enlarges the competition element in the existing animal companion system. With this competitive game to help low-capable children build confidence and make greater efforts. According to three design principles, we develop new games to cultivate students' belief that {"}The more effort the students make in preparation time, the easier the students win the game in the competition{"}. This belief could let them believe that diligence may change the destiny. Future work will examine the competitive game's usability and further adjustments in the system design.",
keywords = "Game-based learning, Learning companion",
author = "Maureen Wu and Liao, {Calvin C.Y.} and Chen, {Zhi Hong} and Chan, {Tak Wai}",
year = "2010",
doi = "10.1109/DIGITEL.2010.51",
language = "???core.languages.en_GB???",
isbn = "9780769539935",
series = "DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning",
pages = "234--236",
booktitle = "DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning",
note = "3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010 ; Conference date: 12-04-2010 Through 16-04-2010",
}