Designing a competitive game for promoting students' effort-making behavior by virtual pets

Maureen Wu, Calvin C.Y. Liao, Zhi Hong Chen, Tak Wai Chan

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

10 Scopus citations

Abstract

Learning companion applications in the educational field make learning activity more diverse. Studies of animal companion have suggested that the different elements would affect learners in better quality of effort-making. This study enlarges the competition element in the existing animal companion system. With this competitive game to help low-capable children build confidence and make greater efforts. According to three design principles, we develop new games to cultivate students' belief that "The more effort the students make in preparation time, the easier the students win the game in the competition". This belief could let them believe that diligence may change the destiny. Future work will examine the competitive game's usability and further adjustments in the system design.

Original languageEnglish
Title of host publicationDIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
Pages234-236
Number of pages3
DOIs
StatePublished - 2010
Event3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010 - Kaohsiung, Taiwan
Duration: 12 Apr 201016 Apr 2010

Publication series

NameDIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning

Conference

Conference3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010
Country/TerritoryTaiwan
CityKaohsiung
Period12/04/1016/04/10

Keywords

  • Game-based learning
  • Learning companion

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