Design in game-based learning

Matthew Gaydos, Mingfong Jan

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Educational games have shown promise as a technology that can improve learning, and education, but research has yet to produce games that can consistently and sustainably fulfill this promise. One reason to the shortcomings of research may be that game based approaches, including design approaches, have thus far focused on developing domain-based theories and methods of research and design and have tended to neglect design frameworks. In this paper, we identify design as an area that will be necessary to study in order to develop effective educational games and suggest that literature begins by presenting failure in design in order to identify what needs to be improved.

Original languageEnglish
Title of host publicationExploring the Material Conditions of Learning
Subtitle of host publicationComputer Supported Collaborative Learning Conference 2015, CSCL 2015 - Conference Proceedings
EditorsOskar Lindwall, Paivi Hakkinen, Timothy Koschmann, Pierre Tchounikine, Sten Ludvigsen
PublisherInternational Society of the Learning Sciences (ISLS)
Pages388-394
Number of pages7
ISBN (Electronic)9780990355069
StatePublished - 2015
Event11th International Conference on Computer Supported Collaborative Learning: Exploring the Material Conditions of Learning, CSCL 2015 - Gothenburg, Sweden
Duration: 7 Jun 201511 Jun 2015

Publication series

NameComputer-Supported Collaborative Learning Conference, CSCL
Volume1
ISSN (Print)1573-4552

Conference

Conference11th International Conference on Computer Supported Collaborative Learning: Exploring the Material Conditions of Learning, CSCL 2015
Country/TerritorySweden
CityGothenburg
Period7/06/1511/06/15

Keywords

  • Design frameworks
  • Design research
  • Educational games
  • Learning

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