Design and evaluation of a physical interactive learning environment for english learning

Jie Chi Yang, Yi Lung Lin, Jia Jia Wu, Kun Huang Chien

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

6 Scopus citations

Abstract

Recently, many researchers believe that learning motivation and interest can be enhanced by participating in educational games. Video capture virtual reality technologies provide a possibility for designing games. However, it has not been widely used in the field of educational games. A digital game-based learning system, called PILE (Physical Interactive Learning Environment), was developed which utilized video capture virtual reality technologies and was applied in educational setting with learning activity design. The learning activity was designed by integrating the PILE system to English learning materials of the third grade of elementary school along with the Phonics in a digital game-based learning design. An experiment of using the PILE system was conducted for examining English learning achievement, motivation and attitude with two groups. The experimental group used the PILE system for English learning. In contrast, the control group used PowerPoint slides for English learning. The result of the experiment shows that students' English achievement is enhanced by integrating the PILE system into English learning activity with game-based learning design. Positive learning motivation and attitude on English learning was also found.

Original languageEnglish
Title of host publicationProceedings - 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2008
Pages36-43
Number of pages8
DOIs
StatePublished - 2008
Event2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2008 - Banff, AB, Canada
Duration: 17 Nov 200819 Nov 2008

Publication series

NameProceedings - 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2008

Conference

Conference2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2008
Country/TerritoryCanada
CityBanff, AB
Period17/11/0819/11/08

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