Current status and prospects for information communication technology (ICT) in allied health education

Chang Yen Liao, Wen I. Liu

Research output: Contribution to journalArticlepeer-review

6 Scopus citations

Abstract

In this article, technologies that have been widely adopted and used in the field of allied health education in recent years are identified and introduced. These technologies may be distinguished based on education content and approach into the following three categories: Online-offline digital education, which uses massive open online courses, CD-ROM, and similar learning tools; mobile learning, which uses mobile phones, tablets, and other devices to connect to the Internet of things; and digital simulation education, which uses virtual reality, virtual patient simulation, serious gaming, and gamification. Preliminary positive findings regarding the effectiveness of using the above technologies have been reported in the literature. Therefore, to better understand the impact of new technology, it is recommended that relevant medical/nursing educators should continue introducing practical courses to evaluate their impact on learning. However, funding limitations and the declining birthrate/population aging are two key threats to education that remain to be effectively addressed and overcome.

Original languageEnglish
Pages (from-to)6-11
Number of pages6
JournalJournal of Nursing
Volume67
Issue number5
DOIs
StatePublished - Oct 2020

Keywords

  • Game-based learning
  • Mobile technology
  • Virtual lab
  • Virtual patient simulation
  • Virtual reality

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