@inproceedings{05c80900a9584e21b54214710a6afa18,
title = "Cultivating students' writing habit in a game-based learning environment",
abstract = "This study focused on delineating and utilizing “habit loop” framework: cueing environment, routine, and satisfaction. This study further integrated the habit loop framework into portfolio management game for helping elementary school students to write and rewrite to cultivate good writing habit. According to the habit loop framework, we also proposed two design principles: portfolio visualization and management. The former supports cueing environment; the latter increases satisfaction. Students performed their routines (i.e., writing and rewriting) in a portfolio management game. Briefly, this study creates an environment more conducive to students' writing to cultivate their consistent habit.",
keywords = "Habit loop, Portfolio management game, Writing habit",
author = "Liao, {Calvin C.Y.} and Chang, {Wan Chen} and Cheng, {Hercy N.H.} and Chan, {Tak Wai}",
note = "Publisher Copyright: {\textcopyright} 2017 Asia-Pacific Society for Computers in Education. All rights reserved.; 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, ICCE 2017 ; Conference date: 04-12-2017 Through 08-12-2017",
year = "2017",
language = "???core.languages.en_GB???",
isbn = "9789869401227",
series = "ICCE 2017 - 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Workshop Proceedings",
publisher = "Asia-Pacific Society for Computers in Education",
pages = "376--380",
editor = "Yusuke Hayashi and Thepchai Supnithi and Moffat Mathews and Wong, {Su Luan} and {Mohd Ayub}, {Ahmad Fauzi} and Antonija Mitrovic and Wenli Chen and Jie-Chi Yang",
booktitle = "ICCE 2017 - 25th International Conference on Computers in Education",
}