Constructing an evaluation framework for cultural-inquiry pervasive game

Cheng Ping Chen, Juin Feng Guo, Ju Ling Shih

Research output: Contribution to conferencePaperpeer-review

4 Scopus citations

Abstract

As colonized by various maritime powers as early as 17th century, Tainan is famous for its historic relics in Taiwan. This paper took these historic vestiges of Tainan as the interactive spots to perform a cultural-inquiry pervasive game (PG). PG is a mobile game, in which virtual and physical scenarios were seamless mixed together. Group competitions and the location-identification functions of social websites will be applied to enhance students' interests and joyfulness, and learn more about the historic relics through playing the game. The aim of this paper is to design an evaluation framework for cultural-inquiry pervasive game following three fundamental criteria that were synthesized from various PG literatures: technology convenience, cultural richness, and game fluency. According to these three criteria, a questionnaire was designed to justify the elements as well as to examine the user satisfactions and its relations to students' gaming experiences and computer literacy.

Original languageEnglish
Pages623-629
Number of pages7
StatePublished - 2012
Event20th International Conference on Computers in Education, ICCE 2012 - Singapore, Singapore
Duration: 26 Nov 201230 Nov 2012

Conference

Conference20th International Conference on Computers in Education, ICCE 2012
Country/TerritorySingapore
CitySingapore
Period26/11/1230/11/12

Keywords

  • Collaborative learning
  • Cultural inquiry
  • Mobile game
  • Pervasive game

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