Constructing a digital authentic learning playground by a mixed reality platform and a robot

Chin Yeh Wang, Chi Hung Chen, Chia Jung Wu, Yu Ling Chi, Jih Hsien Lee, Gwo Dong Chen

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

12 Scopus citations

Abstract

In this paper, we introduce a learning playground in classroom implementation. Learning Playground is an interactive stage that learning content can be developed into an authentic, task-oriented scenario. Students can acquire knowledge by experiential learning in Learning Playground. Within current technical supports, we apply mixed reality to create a contextual learning platform and place a physical character, a robot, to connect learners and the virtual world. Referring to the experiment, we see learners' motivations, involvement, pleasure and learning effectiveness increase, and they show their strong preference interacting with a robot with social emotions in the learning process.

Original languageEnglish
Title of host publicationProceedings of the 18th International Conference on Computers in Education
Subtitle of host publicationEnhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010
Pages121-128
Number of pages8
StatePublished - 2010
Event18th International Conference on Computers in Education: Enhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010 - Putrajaya, Malaysia
Duration: 29 Nov 20103 Dec 2010

Publication series

NameProceedings of the 18th International Conference on Computers in Education: Enhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010

Conference

Conference18th International Conference on Computers in Education: Enhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010
Country/TerritoryMalaysia
CityPutrajaya
Period29/11/103/12/10

Keywords

  • Authentic learning
  • Digital learning playground
  • Experiential learning
  • Mixed reality
  • Robot

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