Changing science classroom discourse toward doing science: The design of a game-based learning curriculum

Mingfong Jan, Yam San Chee, Ek Ming Tan

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

This paper presents a game-based learning program designed to foster classroom discourse toward doing science with language. Both schools and professional science communities practice science, but the beliefs guiding their practices and discourse patterns are significantly different. In schools, students talk about science in order to learn the ready-made science. In professional science communities, scientists use and develop language as tools for constructing scientific knowledge. In order to transform the discourse practice in the mainstream science classrooms as doing science with language, we design the Legends of Alkhimia 3D role-playing game and curriculum.

Original languageEnglish
Title of host publicationProceedings of the 18th International Conference on Computers in Education
Subtitle of host publicationEnhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010
Pages543-547
Number of pages5
StatePublished - 2010
Event18th International Conference on Computers in Education: Enhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010 - Putrajaya, Malaysia
Duration: 29 Nov 20103 Dec 2010

Publication series

NameProceedings of the 18th International Conference on Computers in Education: Enhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010

Conference

Conference18th International Conference on Computers in Education: Enhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010
Country/TerritoryMalaysia
CityPutrajaya
Period29/11/103/12/10

Keywords

  • Design-based research
  • Game-based learning
  • Science discourse
  • Science education

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